When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies.Īrmor: light armor, medium armor, shields MulticlassingĪbility Score Minimum: Strength 13 or Dexterity 13 (a) a dungeoneer's pack or (b) an explorer's packĪlternatively, you may start with 5d4 × 10 gp to buy your own equipment. (a) a light crossbow and 20 bolts or (b) two handaxes.(a) a martial weapon and a shield or (b) two martial weapons.(a) chain mail or (b) leather armor, longbow, and 20 arrows.You start with the following items, plus anything provided by your background. Skills: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival. Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st ProficienciesĪrmor: light armor, medium armor, heavy armor, shields Hit Points at 1st Level: 10 + your Constitution modifier
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